A joy to use..
To create a new model and get started: 1 - Right click empty space; select cube (or dozens of oth... MoreA joy to use..
To create a new model and get started: 1 - Right click empty space; select cube (or dozens of other primitives) 2 - Click things. Drag them. Follow menus and on-screen cues. 3 - Go to town. It's puzzling why you gave Wings3D a 6, and Silo a 9 if you understood neither. If you had randomly clicked for a few minutes, you would have learned pretty much all you need to know to learn everything else in Wings3D - the interface is extremely simple without being obfuscated at all. Wings3D is probably the easiest 3D modeller without being totally useless for real modelling. There are some obscure tricks you might not discover on your own, which watching the workflow of others and tutorials will help with, but everything is laid out for you in menus, and all commands are summarized at the bottom of the screen by default. If you're in the process of using something like Move, this will be replaced by contextually appropriate information (like that holding shift/control/alt will constrain to units defined in the options). If you're used to a different camera system, Wings offers presets that can make it more like your favorite 3D modeller. You can assign hotkeys to any command in any menu (insert), and delete them again at will (delete). The interface visuals can be extensively customized. It's much more flexible than it may first appear, though that might be less obvious with non-standard window elements. I didn't like some of the more recent updates to the interface, which seem to try harder to make things 'simpler' that don't need to be - in particular, the selection mode often changes back to a universal mode that can get in the way of fine-detailed work when you need to be working on just vertices or edges, and it's a pain to reselect the mode you were working in every time you deselect all elements using the spacebar hotkey. Overall, though, after working with Wings3D, it's still very difficult to justify some of the hoops other modelling programs make you jump through, or the amount of memorization they make you do, just to get at a simple feature you don't use often but would occasionally benefit from. That is where Wings3D excels - it doesn't try to make things simple or hide more advanced features (much). It lets you make weird mistakes with your models - undo exists for a reason. Because it's so open, you're forced to experiment and step outside your comfort zone, trying new tools as you see them. And once you've learned the ropes, it just works likes you expect it to.
Pros: Lets you focus on modelling, rather than finding workarounds in a 'streamlined' interface.Great community with extensive and free tutorials.Open, lightweight, and straight-forward.
Cons: No animation support. Doesn't handle higher-poly models well. Some of the most useful features are hidden in the top window menu, where you're unlikely to look at first.